The Game Baby Steps Includes One of the Most Impactful Decisions I've Ever Encountered in a Game
I've dealt with some challenging choices in gaming. Certain choices I made in Life is Strange continue to trouble me. Ghost of Tsushima concluding moments prompted me to put my controller down for around ten minutes while I considered my choices. I am the cause of countless Krogan fatalities in Mass Effect that I would love to reverse. Not one of those instances measure up to what now might be the most difficult decision I’ve had to make in interactive media — and it has to do with a giant staircase.
Baby Steps, the latest game from the developers of Ape Out game, is hardly a decision-focused experience. Certainly not in typical gaming terms. You simply have to navigate a sprawling open world as the main character Nate, a adult in a onesie who can struggle to remain on his unsteady feet. It seems like an exercise in frustration, but Baby Steps game’s power lies in its deceptively impactful story that will catch you off guard when you’re least expecting it. There’s not a single instance that exemplifies that strength like a key selection that I can’t stop thinking about.
Spoiler Warning
Some scene setting is necessary here. Baby Steps game begins as Nate is magically whisked away from his family's basement and into a fantasy world. He soon realizes that navigating this world is a challenge, as a lifetime spent as a sedentary person have deteriorated his physical condition. The slapstick elements of it all comes from users guiding Nate step by step, trying to keep his ragdoll body standing.
Nate needs help, but he has trouble voicing that to others. During his adventure, he encounters a group of unusual individuals in the world who all offer to give him a hand. A cool, confident hiker tries to give Nate a map, but he uncomfortably rejects in the game’s most hilarious scene. When he plunges into an unavoidable hole and is given a way out, he tries to play it off like he can manage alone and truly prefers to be confined in the cavity. During the narrative, you experience no shortage of annoying scenarios where Nate complicates his own situation because he’s too insecure to take support.
The Pivotal Moment
That comes to a head in Baby Steps’s single genuine instance of decision. As Nate nears the end his adventure, he finds that he must climb to the top of a frosty elevation. The unofficial caretaker of the world (who Nate has consistently evaded up to this point) shows up to inform him that there are two ways up. If he’s up for a challenge, he can choose a very lengthy and dangerous hiking trail named The Challenge. It is the most intimidating challenge Baby Steps game includes; choosing it looks risky to anyone.
But there’s a alternative choice: He can merely climb a massive winding stairs as an alternative and reach the summit in just moments. The only caveat? He’ll have to address the guardian “Master” from now on if he takes the easy route.
An Agonizing Decision
I am completely earnest when I say that this is an difficult selection in context. It’s all of Nate’s insecurities about himself culminating in a single ridiculous instant. A portion of Nate's adventure is revolves around the truth that he’s unconfident of his physique and male identity. Every time he sees that impressive outdoorsman, it’s a painful recollection of everything he’s not. Attempting The Challenge could be a moment where he can show that he’s as competent as his unilateral competitor, but that route is sure to be laden with more humiliating failures. Does it merit striving just to prove a point?
The staircase, on the contrary, offer Nate an additional crucial instance to decide between receiving aid or refusing it. The gamer cannot choose in about they reject navigation help, but they can choose to allow Nate some relief and choose the staircase. It ought to be an easy choice, but Baby Steps is devilishly clever about making you feel paranoid anytime you find a gift horse. The environment includes design traps that transform an easy path into a difficulty suddenly. Is the staircase yet another trap? Might Nate arrive at the peak just to be let down by a final joke? And even worse, is he ready to be diminished another time by being forced to call a strange individual as Master?
No Correct Answer
The excellence of that situation is that there’s no right or wrong answer. Either one brings about a real situation of personal growth and therapeutic resolution for Nate. If you opt to attempt The Manbreaker, it’s an personal triumph. Nate eventually obtains a opportunity to demonstrate that he’s as competent as everyone else, voluntarily accepting a difficult route rather than suffering through one that he has no alternative but to take. It’s hard, and maybe ill-advised, but it’s the bit of empowerment that he requires.
But there’s no disgrace in the steps as well. To opt for that way is to eventually enable Nate to receive assistance. And when he does, he realizes that there’s no real catch in store for him. The steps are not a joke. They go on for a long time, but they’re simple to climb and he does not fall completely down if he trips. It’s a straightforward ascent after lengthy difficulty. Midway through, he even has a conversation with the trekker who has, unsurprisingly, selected The Manbreaker. He strives to appear composed, but you can discern that he’s fatigued, quietly regretting the needless difficulty. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the arrangement scarcely looks so bad. Who has concern for humiliation by this odd character?
My Choice
When I played, I opted for the stairs. Some part of my reasoning just {wanted to call